The Human Game

Prisoner's Dilemma

The Trap

Two players, one grid, and the same quiet question behind every number: what do you think the other is about to do?

Step 1 · Choose the game

Four classic setups — pick one, then make it yours.

Step 2 · Set the payoffs

Nash
Row player best responseColumn player best responseNash equilibrium

Fine-tune (optional)

Realism — loss aversion

1× losses1.00×2× losses

Negative payoffs are re-weighted before the engine solves — the grid stays as you typed it, and the marks follow the slider.

Step 3 · Read the marks

Step by step

Dominance elimination

Strategies that are never a best choice get stripped away, one round at a time.

  1. 1.Prisoner A's strategy “Cooperate” is strictly dominated by “Defect”.
  2. 2.Prisoner B's strategy “Cooperate” is strictly dominated by “Defect”.

Corner cases

Pure equilibria

Cells where neither player can do better by switching alone.

(Defect, Defect)

In between

Mixed equilibria

Probability mixes where each player is indifferent across their support.

No non-degenerate mixed equilibrium.

Step 4 · Play it out

Play a round

You are Prisoner A. Pick a row — the engine plays Prisoner B.

Pick a row above to play the first round.

You 0 · Engine 0 · 0 rounds

Step 4 · Play it out

Simulate 50 plays

Sample the selected equilibrium fifty times and watch the outcomes pile up.

This is a model, not a prophecy. Humans deviate from equilibrium — that's the most interesting part.